Getting Started With Your DreamBox Learning License
Sign in to your teacher account at www.dreambox.com/teacher_login with your school-issued email address and your personal teacher account password. If you forget your password click on the “forgot your password” link and we will send you an email to reset your password.
Alternately, you can also go to http://www.dreambox.com/ and select “Login”, located in the upper-right corner.
DreamBox is a web-based program. It is designed for many students to play at the same time, but the number of students depends on the Internet bandwidth/network that is available to your computers. For example, if you have a DSL line, up to 5 students can play at the same time. If it is a T1 line, 6-35 students can play at the same time, especially if you pre-load DreamBox Learning Math the first time your students play.
If you have many students (6-35) trying to access DreamBox for the first time on multiple computers, and are finding the program is slow to load, it can help to pre-load the program on your computers. To do this, you need to pull up your classroom account on each computer one at a time, click on a student’s name and wait until our narrator, Stella, comes out of the house on the screen. This will pre-load the program on each individual computer, and the DreamBox program will run much more quickly after that.
If you do not have time to pre-load DreamBox on to each computer, simply allow a few minutes between groups of students logging on to DreamBox for the first time. A good way to do this is to have five students log in to the program to start, and then after a few minutes, allow five more to log in, and so on.
If you continue to experience speed and performance issues, please use the “Send Your Feedback” button (located under the bottom-right corner of the DreamBox activity window) to let us know about the issue. To do this, first click on a student name. When our narrator, Stella, comes out of My House and begins to speak, click the Feedback button on the bottom of the screen. In the Message Window, be sure to tell us that you are using the program on a school computer, and are testing your bandwidth and speed. Please be sure the checkbox to send a screen shot with your feedback is checked. This will allow our Client Care team to assess how quickly your program is loading on your computers, and respond to you regarding the issue.
DreamBox Learning offers pricing for classrooms, schools and districts, with discounts based on the number of students. Learn more about DreamBox Pricing or request a quote.
DreamBox Learning Licenses may be purchased by credit card or purchase order.
To pay by credit card please call DreamBox Client Care at 425-646-8080 or toll free at 877-451-7845 (weekdays, 6am to 5pm, Pacific Time).
To pay by purchase order please fax your purchase order to 425-484-6476, and include full contact information for the person in Accounts Payable to whom we should send the invoice.
Request a quote from DreamBox Learning.
Yes. In order to help teachers and school administrators secure funding to purchase DreamBox Learning Math for their students, we have compiled a list of funding sources that may be helpful. Learn more about funding sources that may be used to purchase DreamBox Learning Math.
With your teacher account on DreamBox Learning you are able to play sample DreamBox lessons that you can display on an interactive white board in class. These sample lessons are available on the DreamBox website and are also available on your Teacher Dashboard once you have a classroom pilot or license.
When you play sample lessons you can ask students to participate in solving various DreamBox lessons and puzzles as a class at the elementary level. You can also play the DreamBox virtual manipulative tutorials as a class. While it is not necessary to do this as a classroom (DreamBox Learning Math introduces each new virtual manipulative individually in the program) many classrooms find it fun to play some lessons and tutorials together as a class as students learn how to use the DreamBox virtual manipulatives such as the Tenframe, Mathrack, SnapBlocks, Function Machine and Open Number Line.
Each DreamBox Learning License will have a unique classroom internet address. When you log in to your teacher account (at http://www.dreambox.com/login), you will be able to view your classroom internet address by clicking on the “My Students” tab. Students will need to access this internet address to use DreamBox in the classroom.
On the left-side menu of the “My Students” page, you can click on “First-Time Setup” to view detailed instructions on how to create a one-click link to the classroom internet address, and how to save the link as a favorite on a classroom or school lab computer.
Your DreamBox Learning License can be active on many computers at one time – the only real limit is the speed of your connection. On a dedicated T1 connection, up to 35 students can all log in to their individual DreamBox Learning Math accounts at the same time, with no speed or performance issues. For DSL connections, we recommend no more than 5 students at the same time.
In order to have multiple students playing DreamBox at the same time, have each student open the Classroom URL on their computers (the Classroom URL is located at the top of the “My Students” page in your Teacher Dashboard). You can do this on as many computers as you have students that want to play DreamBox. When you pull up your DreamBox classroom internet address and log in with your classroom password, you will see a screen with each student’s name listed. Each student should click on their own name. Once they log in for the first time, they will be able to pick their own personal password for DreamBox and choose an avatar.
Yes. Many teachers and educational professionals have more than one classroom pilot and/or license because they work with various groups of students throughout the day. After creating your first Classroom and logging into your Teacher Dashboard, click the “Subscriptions” tab in the upper-right, and select “Create A Classroom” from the left-side menu. Please note that each new classroom will have a unique Classroom URL, located at the top of each classroom’s “My Students” page. You can switch between the classrooms by using a blue drop-menu, which will be located in the upper-right portion of your Teacher Dashboard, once you have multiple classrooms.
Yes. Often there is more than one teacher assigned to a classroom. A teacher may have a math consultant or math coach, an assistant teacher, or co-teacher listed as teachers on a classroom. All teachers on a classroom license will have the same privileges and will be able to add and manage students within the classroom, view student progress, add parent emails to invite parents to try DreamBox at home, and access the Classroom URL.
To add a teacher to a classroom, click the “Subscriptions” tab in your Teacher Dashboard, and select “Add a Teacher” from the left-side menu. If you have multiple classrooms on your account, make sure you select the correct classroom first, using the blue drop-menu (located in the upper-right of your Teacher Dashboard).
When you first set up your classroom, you will be presented with a blank Student List on your “My Students” page. You can use this to enter your student information, by filling in each line with a student’s first name, last initial, student ID (if they have one), gender, grade level, and whether or not they are an “Intervention” student. When you are done, click the green “Start my classroom” button.
If you are able to add additional students to your classroom, then the last row of the Student List will be blank. To add another student, simply type their information into this space, and click the green “Save Changes” button. If you are adding more than one student, you can use the green “Add student” link, located under the bottom-right corner of the Student List, to add additional blank lines.
When a student first starts using DreamBox Learning, their initial curriculum placement is based on the grade level entered. DreamBox normally places the student at a point that is one grade lower than their current grade, to calibrate our adaptive learning software and catch any gaps in the student’s previous learning. However, if a student is marked as “Intervention” at setup, this indicates that the student is working well below their current grade level. So, DreamBox will instead place the student two grades lower than their indicated grade.
Please note that a student that has already started using DreamBox can still be marked as “Intervention”, however this will not make the aforementioned adjustments; in order for the student’s progress to start two grades below their current one, they need to be marked as “Intervention” at the time their student file is created. If you need to adjust the student’s placement after they’ve already been created, send an email to support@dreambox.com. Be sure to include the name of the student, the name of the classroom they are in, and the appropriate grade level they should be started at.
To add a teacher to an existing classroom, log in to your teacher account on DreamBox and go to your Teacher Dashboard. Click on the “Subscriptions” tab to manage your classroom, and select “Add a Teacher” from the left-side menu. If you have multiple classrooms in your account, make sure you select the correct classroom first, using the blue drop-menu (located in the upper-right of your Teacher Dashboard).
Teachers must have a DreamBox teacher account to be granted access to your classroom. If the teacher you add doesn’t have a teacher account, he/she will be invited to create one. Once you add other teachers, they will be able to view student progress and manage the classroom.
Teachers who are managing more than one classroom will have an additional feature on their Teacher Dashboard – a blue drop-menu, located in the upper-right area. This drop-menu is visible on most pages of the Teacher Dashboard. To switch between classrooms, simply click on this menu and select the classroom you would like to view.
If you have access to more than one classroom, you may move a student from one classroom to another, or copy a student into another classroom, by logging in to your Teacher Dashboard, clicking the “My Students” tab, and selecting “Move/Copy Students” from the left-side menu. Then, use the search tool on this page to locate the student. Once found, click the checkbox to the left of their name, choose the destination classroom using the drop-menu at the bottom of the list, and click either “Move selected students” or “Copy selected students”.
To clarify, “moving” a student literally transfers their student progress from one classroom to the other. If you choose to “copy” a student instead, the student will appear on both Classroom URLs, but both links will lead to the same progress file. Teachers linked to both classrooms will have access to the student’s progress reporting. This is a great option for setting up after-school programs or resource room programs, which may have multiple students from different classrooms.
On the “Move/Copy Students” page, you will be able to select which students you want to move or copy between classrooms in your account. If the student you wish to move is not in one of your classrooms, or you are not assigned as a teacher to the destination classroom, then some changes will need to be made.
If you would like to move a student to or from an existing DreamBox classroom to which you don’t currently have access, you will need to ask the receiving classroom’s teacher to grant access to you for that classroom. To do this, the teacher needs to go to the Teacher Dashboard, click on the “Subscriptions” tab, and select “Add a Teacher” from the left-side menu.
Teachers can review detailed student progress reports any time they want, by visiting the “Student Progress” page of the Teacher Dashboard. On this page, you will see the name of each of your students, their general progress, total time spent on DreamBox, any time-sensitive notifications about their progress, and access to weekly and detail reports. When you click on the “Detail” link to the right of each student’s progress, you will be able to view detailed student progress information, including which math concepts the student has “skipped in placement” (i.e. already knew and therefore successfully passed in our unit pretests), which lessons they have successfully completed, and which lessons they are currently working on.
If you click “Academic Progress Report” at the top of this page, you will see a detailed chart, showing each student’s progress within each individual unit of the DreamBox Learning curriculum. Progress in each unit is represented by a either a small orange pie chart (representing current lesson progress in the unit), an orange checked circle (denoting a unit that was passed via lesson work), a blue checked circle (meaning the student skipped the unit by passing a unit pretest), or a white checked circle (identifying units that the student is assumed to have passed due to their unit pretest).
These reports can easily be exported in a number of ways, using a row of links above the progress charts. Using these links, you can export a report to an Excel spreadsheet, email the report to others, send the report to a printer, and (if you have multiple classrooms on your account) generate a spreadsheet showing all of your classrooms at once.
Our adaptive engine utilizes what we call “unit pretests” (these are marked with a star on the student’s Lesson Map). DreamBox Learning unit pretests are designed to assess the student’s existing knowledge and place him or her at an appropriate place in our program. For example, students who already know a particular concept will pass a unit pretest and then immediately skip all of the lessons and activities which teach that concept (typically four to 10 activities). DreamBox will skip students past lessons based on demonstrated proficiency in unit pretests.
Keep in mind that DreamBox Learning’s adaptive nature will also allow students to revisit these lessons if the student’s input indicates this may be necessary. This is true of any lesson or concept that the student needs to review, regardless of how it was initially passed.
When a student first starts using DreamBox Learning, their initial curriculum placement is based on the grade level entered, and whether or not the student is an “Intervention” student. DreamBox places the student at a point that is one grade lower than their current grade, to calibrate our adaptive learning software and catch any gaps in the student’s previous learning. Any lessons that would be offered before this point are, therefore, presumed passed.
Keep in mind that DreamBox Learning’s adaptive nature will also allow students to revisit these lessons if the student’s input indicates this may be necessary. This is true of any lesson or concept that the student needs to review, regardless of how it was initially passed.
Research on how children learn math has shown that it’s not a simple, linear process. Rather, learning grows like a web through a range of experiences. At DreamBox, we have developed an adaptive curriculum that’s based on this advanced learning research.
The DreamBox curriculum, and our sophisticated placement system, allows students to work in lessons that build on prior knowledge, and that includes lessons that may be aligned with standards that are one grade level ahead. Our unique lesson sequencing technology, developed together with our academic experts, allows us to maximize your students’ learning potential by providing the most appropriate lesson choices from different areas of the curriculum. Because of this, it isn’t unusual for a student to be working in two grade level curriculums at one time.
We recommend that a student spends at least 90 minutes per week using DreamBox Learning. It’s also important to note how the student is using their time – students should be spending the majority of their time in the Adventure Park or My Lessons areas completing lessons. We recommend that students spend at least 20 minutes working on lessons, for every 10 minutes they spend in other areas.
NOTE: This tip refers to the nine “password” pictures that a student encounters when first logging in via the Classroom URL or via a Home account with multiple students. If a student is having problems logging into their DreamBox Home access, they should use the “Forgot Your Password” link on the Home Login page (http://play.dreambox.com) or contact Client Care (support@dreambox.com).
On the “My Students” tab of your Teacher Dashboard, you have the ability to reset individual student passwords or all student passwords. To reset an individual student’s password, click on the checkbox to the left of the name(s) of the student(s) requiring a password reset. Then, select “Reset Password” from the drop-menu at the bottom of the Student List, and click “Save Changes”. The next time the student logs in to use DreamBox, they will be able to select a new password image.
In the Primary learning environment, the Carnival activities are designed to teach problem solving skills in math, and give children a standard area they can return to, meaning they can very clearly see and understand how they are getting better at math. Adventure Park Lessons come and go, but Carnival games such as Dunk Tank and Frog Race can be revisited - and kids will be able to tell, based on past performances in the same game, how well they're doing now. This is a great way to reinforce their math skills.
There is a section in the Carnival called the “Arcade”. Students can practice their mouse skills for free here, or they can spend the Tokens they earn during lessons to play fun games. You can restrict the access to the number of Tokens a student can spend in this section.
In the Primary learning environment, the “My House” area is not necessarily academic, but it does serve as the main hub of DreamBox's most vital tool: engagement. DreamBox works because kids have fun playing it, and part of that fun is customizing their experience and collecting rewards. The My House area gives them the ability to change their avatar, check out the rewards they've earned in the Adventure Park, and print certificates of their achievements.
Since most of the Carnival activities are designed to help students practice problem-solving techniques, and their progress in these activities affects the ‘Problem Solving” portion of their student progress, there is no way to restrict a student’s access to this section.
However, you can limit the number of times a student is able to visit the Arcade section. This area features games that are just for fun, and students spend the Tokens they earn during their lessons to play the games located here. To limit the number of games a student can play, click on “My Students” in your Teacher Dashboard, go to “Edit Arcade Settings”, and input the number of games you will allow per day.
Please note that earning Tokens is one of the main rewards for completing lessons, and Tokens can only be spent in the Arcade.
Parents will use a “Parent Invitation”, provided by you, to set up their home access to their child’s lessons and progress reports. To provide these Parent Invitations, you will first access your Teacher Dashboard and click on the "My Students" tab. On this page (your Student List), you should see a green button that says "Print Parent Invitations". Click this button to open a PDF file, containing Parent Invitations that you can give to your students to take home.
These Parent Invitations will contain a website URL, as well as a user name and password. Parents will start by typing the Home Access URL into their web browser's address bar (play.dreambox.com/home). They will then be asked for a Login and Password, which is provided on the Parent Invite sheet. After entering the Login and Password, the parent should be asked for their email address, and to choose their own custom password.
If the parent receives a message stating that their email address cannot be used, or they are encountering any other issues, then the parent should utilize the contact information at the bottom of the Parent Invite to contact us. This issue typically means the parent already has a DreamBox account, and we will need to manually link their account to your classroom.
When parents set up their home access using the Parent Invitation, they will also have access to progress reports via their Parent Dashboard. In addition, parents receive an email whenever their child has successfully completed a group of lessons that demonstrates understanding of a significant concept in mathematics. We will explain what their child has learned, and provide some tips for further honing that knowledge, including quick games that can be played together in the car or while cooking dinner. We will also send an email to parents when their child has completed a unit or adventure and earned a Certificate to print out.
No. When parents set up their DreamBox Learning access at home, they are able to link only to their individual child’s account. They will not be able to access your classroom information. At home, students playing DreamBox with their Home Login information will not be able to play on other student’s accounts and will not be able to access the Teacher Dashboard.
If DreamBox determines that the student in question is already connected to their home account, or has a home account already, then the instructions on the Parent Invitation will provide them with our contact information. This is so that if the parent is unable to access this already-established account, they can call us and determine the reason why. In all cases, please rest assured that each student is receiving the Parent Invitation instructions that best suit their situation, and all Parent Invitations contain our contact info, so you should always encourage parents to contact us directly if they have any issues whatsoever logging in.
The parents should be able to use their Parent Invitations without problems, as long as they don’t already have an existing DreamBox Learning Home account. Once they set up their home account, they will need to log in using their email address and their password. Try directing the parent to http://play.dreambox.com and requesting that they use their email address and the custom password that they submitted when they initially logged on.
If the parents run into other issues, such as registering multiple students or an email address that our system won’t accept, they should use the Client Care contact information (located at the bottom of their Parent Invitation) to contact us.
To qualify for the DreamBox Learning License, your school computers must be capable of running it correctly to ensure that your students have a good experience. Each computer must have:
DreamBox Learning Math does require the most recent version of Adobe Flash. Adobe Flash is free to download and only takes a few minutes; however, most school computers require someone with administrative rights to download and install the program.
You may need to s a request with your technology team to get the most recent version of Adobe Flash installed on your school computers in order to use DreamBox Learning. You can download the most recent version of Adobe Flash here: http://get.adobe.com/flashplayer/. Once downloaded, you will be given further instructions by Adobe’s Download Client. If you experience any issues with the installation, please contact Adobe for further assistance.
DreamBox Learning has found that certain types of Internet content filtering / blocking software or firewall can interfere with correct operation of the product.
Symptoms of this include:
All of DreamBox Learning’s content is entirely safe and appropriate for kids, but sometimes names chosen for content files match blocking and filtering rules in school Internet firewalls.
Because DreamBox Learning cannot know your school’s Internet filtering policies, the easiest and quickest way to solve the problem is to put the DreamBox Learning servers on your content filter’s “whitelist”. This can usually be done by the person at your school responsible for IT systems.
Placing our servers on your content filter’s whitelist should allow access to all of the content available to school students.
Depending on your system, there are several ways to specify the servers to be placed on your whitelist.
The easiest is to say that anything ending in ‘dreambox.com’ should be allowed.
If your system uses Internet IP addresses, then the address range 216.168.57.112/28 should be allowed.
If your system requires specific server names, then the following servers should be allowed:
If you still see problems after placing our server addresses on your school’s Internet content filter whitelist, please contact us with the name of your IT support contact, and a DreamBox engineer will work with that person to resolve the problem.
There are 3 ways to contact us:
DreamBox Learning Math, the next generation of web-based learning, provides individualized learning for elementary math in a motivating learning environment. DreamBox Learning Math automatically adapts to each student, which optimizes his or her learning experience. We do this by customizing the content, difficulty, hints, pace, and sequence of lessons to match a student’s knowledge and learning style — just as a great tutor would do! There are millions of different paths a child could take through our curriculum.
DreamBox Learning’s curriculum effectively teaches the Common Core State Standards. K-2nd grade students personalize their learning experience by choosing a game character and a theme — pirates, dinosaurs, pets, or pixies — turning their lessons into fun adventures. Older students and up enjoy a highly motivating learning environment that they can make their own. As students learn, they can earn badges, coins to personalize their music and wallpaper and even unlock new math mini-game rewards.
Rather than simply providing practice for a concept students already know, DreamBox Learning Math helps a student learn the math curriculum step by step, in a uniquely customized and engaging way. DreamBox Learning Math helps every child reach his or her potential!
The DreamBox Learning Math Program has more than 600 lessons for elementary school students. The product’s underlying curriculum develops computational fluency, conceptual understanding, and problem-solving ability, which allow students to enrich and deepen their mathematical thinking. Content is aligned with the Common Core State Standards.
DreamBox Learning develops and enhances a student’s foundational math understanding through a carefully crafted sequence of activities which allow your child both choice and variety in game play. We use our core tools including dot patterns (Numbergrams™), a ten frame, a mathrack (aka rekenrek), number lines, snap blocks, function machine, and our “Human Calculator™”. Lessons and tools build a student’s understanding of 5 and 10, two important numbers in a base-ten system.
One of the first lessons played is a unit pretest, and there are numerous additional unit pretests through the product. Unit pretests assess a student’s existing knowledge and place him or her at an appropriate place in our curriculum.
Throughout the DreamBox Learning adventure, a student is given the flexibility to move between grades as appropriate. We do not show grade labels for the lesson games, and we do not require, for example, that all kindergarten lesson games are completed before 1st grade lesson games can begin. This allows a student to explore the math that is most interesting and developmentally appropriate for him or her.
Kindergarten:
1st grade:
2nd grade:
3rd grade:
One of the first lesson games played is a unit pretest, and there are numerous additional unit pretests through the product. Students usually won’t notice that a lesson is a unit pretest rather than a standard lesson, though they are marked with a star on the lesson icon.
Unit pretests assess a student’s existing knowledge and place him/her at an appropriate place in our curriculum. Students who already know a particular concept, for example, will pass a unit pretest and then immediately skip over all the lesson games for that concept.
In addition, DreamBox tracks every student response, on a click-by-click basis, and makes immediate small adjustments in the difficulty or scope of a particular problem, the type of hints given, and the lesson sequence that follows. All of these individual adaptations help ensure effective learning for every student.
The curriculum covered in DreamBox Learning Math will be appropriate for most kindergarteners through 4th grade students. It is also appropriate for many pre-K students and many 5th graders.
Because of our unique unit pretests and continual assessments, DreamBox is great for math learners of all abilities! Struggling students will get the basic foundational concepts they need, along with appropriate practice for mastery. Students who love math and need additional challenges can move ahead in DreamBox as fast as they want. Read more about using DreamBox Learning for intervention and enrichment.
We know that students like to switch and experiment with different themes and stories, and that’s great! Whenever students have found 1 of the 6 objects needed to complete a story, they have the option to either find another object in the same story, or click “BACK” to go back to the Adventure Park and choose another theme and story. It typically takes 3 to 6 lessons to find each object, so students can switch stories relatively frequently if they wish. Students can explore one story in each of the 4 themes at the same time.
When playing DreamBox lessons in the Primary learning environment, your student will see several different kinds of icons along the path. Here’s a description of these icons and what they represent.
Unit Pretest Icons: Unit pretests are always represented by a lesson icon with a small yellow star on it. Aside from the star, these icons look just like regular lesson icons. The icons may have a picture of one of our virtual manipulatives or a number card. Whatever the graphic is, it is representative of the lesson behind it. Although the stars make the lesson icons a little different, students are never told that it represents a unit pretest.
Tutorial Lesson Icons: Tutorial lessons teach students how to use one of our virtual manipulatives. These icons all have a similar look. These are represented by a picture of the virtual manipulative in a box.
Lesson Icons: Lesson icons are designed to give students clues about the lesson they’re about to play. Whenever possible we include a small picture of the virtual manipulative used. When many lessons are represented by the same icon, we number the icons starting with the earliest in the sequence (one). This happens when lessons are sequenced in order to present slightly more difficult content. Presenting many shorter lessons is also more appropriate to the needs of this age group. Because of our unique sequencing, students don’t always get the next “level” of a game on their map, they aren’t always required to play every single level, and occasionally two “levels” will appear at the same time. Fortunately, this doesn’t seem to bother kids.
Checkmarks: Checkmarks will appear on a lesson to indicate that this lesson is done. Done means different things on different icons. Tutorial lessons are done when they have been played from beginning to end. Unit pretests are done when they have been completed one time. Lesson icons are done when the objectives of the lesson have been passed.
Backpacks: Backpacks hold the rewards that students earn as they play. By clicking on a backpack, students collect tokens, Adventure Friend cards and story goals. Tokens can be used in the Arcade in the Carnival. Adventure Friend cards are collected in My House. The story goal points motivate students to play more maps and earn all six goals in a story. For each story completed, students earn a certificate which can be printed from My House.
Teachers naturally want to help a child who is struggling to learn something new, especially as lessons get harder. But because DreamBox is constantly assessing your student’s answers to understand what they’ve mastered and what they have yet to learn, your help can sometimes actually make the lessons too hard!
Here’s why: our GuideRight™ technology ensures that many aspects of the experience immediately adapt based upon how a student responds to each problem. The questions should be just challenging enough that they occasionally get one incorrect as they learn. Part of that process of recalibrating for each student involves occasionally presenting a series of questions that might be a little too difficult. If they do well, we move them on to something that might rely upon the understanding they just demonstrated. If they don’t do so well, we then provide the comprehensive set of lessons they likely need to develop that understanding.
So with DreamBox if you provide too much overt assistance or answer for your student it is quite possible that the system will temporarily attribute levels of proficiency — or lack thereof — that do not accurately reflect that of your student. If you’d like to learn more about this, and for tips on the kind of help you can give, read the DreamBox blog article: Why a Little Help Can Go a Wrong Way.
Keep in mind, however, that this does not include coaching students who are working inefficiently, or providing valuable 1-on-1 lessons (away from DreamBox Learning) for when a student is struggling with a concept. Your Teacher Dashboard will warn you if a student is working inefficiently or struggling with a concept, and it is always better to respond to these situations appropriately. Just remember not to “give” the student the answer – your assistance should help the student arrive at the answer for themselves.
Although our product is written for 5-8 year olds, many 4 year olds have successfully used DreamBox. The following are tips from other teachers on how to ensure that your students will enjoy both interacting with the computer and learn to navigate and play DreamBox successfully.