Play sample DreamBox kindergarten math games and lessons

  • Over 500 lessons, with millions of paths through the curriculum
  • Adaptation: lessons, hints, level of difficulty, pace, sequence, and much more, are adapted for each student
  • Virtual manipulatives help students solve problems multiple ways
  • NCTM: Aligned with the Focal Points for Number and Operations and Algebra from the National Council of Teachers of Mathematics

DreamBox has a variety of lesson types

Kindergarten Adventure Park lessons teach new concepts and encourage fluency
Counting 6 — 10. Play this lesson. You can also view the Tenframe tutorial.
This math lesson is part of a series that helps students develop strategies for counting numbers 1 to 100. The virtual tools used in these lessons push students beyond counting by ones to using groups of 2, 3, 5 and 10. After successfully building numbers in an initial lesson, students are given more “restrictions.” For example, building numbers starting from a number other than 0. This series finishes with “quick image” lessons. An image is shown just long enough to identify the amount, but not long enough to count each object individually.
Building a Decade of a Hundreds Chart. Play this lesson.
Early learners often struggle to “wrap” or move to the next row on a hundreds chart, and the distance between numbers can be hard to grasp. For example, the number 30 is just one space away from 40 on a hundreds chart. The number 31 is far from 30, but the value is much closer than 40. So many students think that 30 and 40 are closer in value than 30 and 31. Knowing this is challenging for many students, DreamBox includes lessons where students build a hundreds chart, one decade at a time. Students love this series and often want to play it over and over!
Doubles and Near Doubles. Play this lesson. You can also view the mathrack tutorial.
Many students can quickly learn to calculate doubles automatically. By exploring relationships between doubles and “near doubles” (such as 6+7), students begin to “automatize” basic facts that can seem challenging. The lesson featured here is in the middle of this series of related problems. First, students “build” doubles and near doubles on the mathrack. Then students will use a “symbolic” display (such as “Double 4”) instead of a mathrack display.
Carnival puzzles provide more math in a themed story context
Students learn early “programming” skills as they choose a sequence of “directions” and “distances” to successfully navigate through the maze. There are 9 increasingly challenging levels. By the end, students “program” 3 steps at a time, collect mushrooms, avoid trolls, and reach the end of the maze before their turns run out!
Petting Zoo. Play this lesson.
This game was carefully designed to build spatial reasoning. Although the mouse requirements can be difficult for new computer users, research indicates that requiring the student to carefully place the animals in the pen, as opposed to letting technology “lock them into place”, has a greater impact on one’s ability to understand space.
Frog Race. Play this lesson.
Initially, students build the race course by placing flags at every tenth interval. Then, students’ frogs race against the competition. The student must choose the starting point closest to the presented number (the fly finish line), and tell his or her frog the correct distance to hop in order to win! In earlier levels, the starting points are always on a multiple of ten and on the positive side of the number line. Later levels include negative numbers.
Dunk Tank. Play this lesson.
Students manipulate the mathrack and develop strategies in this modern version of the classic 4-in-a-Row game. There are 9 different levels, varying the use of even and odd numbers and the number of buttons available to manipulate the mathrack. These variations challenge students to modify their strategies based on the existing constraints.
Tutorials teach the use of a virtual manipulative

DreamBox tutorials are very different from the Adventure Park lessons and Carnival Puzzles. Many of the virtual manipulatives are introduced with a tutorial to teach students how to use it.



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