DreamBox Learning K-3 Math Receives Tech & Learning Award of Excellence

Education and Technology Judges Name Online Math Program One of Best Upgrades of 2010

Bellevue, WA, November 24, 2010 — DreamBox Learning
announced today that its award-winning individualized online math program, DreamBox Learning
K-3 Math, has won the Tech & Learning Award of Excellence in its “Best Upgraded
Products of 2010” category. The honor recognizes products that have added significant
enhancements to proven educational tools. DreamBox Learning added a third grade curriculum
module to its program in April 2010. This latest award adds to the company’s 23 other
honors received since the launch of the DreamBox Learning flagship product in January 2009.

“We’re thrilled that Tech & Learning has recognized the dedication and hard
work that DreamBox Learning has put into enhancing its online math program, allowing teachers
and students to excel in the classroom,” said DreamBox Learning CEO Jessie Woolley-Wilson.
“The Award of Excellence sets the bar even higher for the team as we continue to work
on the next grade levels.”

DreamBox Learning K-3 Math is a highly effective adaptive learning platform that wraps an
adventure-style game around a robust online math program that is based on Common Core State
Standards. The program dynamically adapts lessons to each student who uses it, delivering
curriculum that is not just based on answers, but also on student strategies.

DreamBox Learning K-3 Math benefits students at all learning levels, from those who may be
struggling to grasp core concepts to those performing above the grade level. The program
allows students to work independently, permitting them to advance within their optimal
learning zone. DreamBox Learning K-3 Math is widely used in elementary classrooms nationwide
and is also available as a supplemental math tool for home use.

In addition to the Tech & Learning Award of Excellence, DreamBox Learning K-3 Math has
received an array of other educational and technology honors such as the 2010 Best Educational
Software Award (BESSIE) for Early Elementary Math Website from the online publication ComputEd
Gazette, The Golden Lamp Award for Technology Innovation and The Distinguished Achievement
Award for Educational Toys and Games both from the Association of Education Publishers.

About DreamBox Learning (www.dreambox.com)

DreamBox Learning was founded in 2006 in Bellevue, Washington and acquired in April 2010 by
the Charter Fund in partnership with Reed Hastings, a widely recognized educational
philanthropist and CEO of Netflix, Inc. DreamBox Learning’s technology is widely
viewed as a game changer in its ability to provide integrated assessment and instruction,
dynamically adapting lessons to each student based on his answers and strategies; as a
result, each student gets the appropriate individualized instruction for him to be able to
excel in mathematics. The company launched a Web-based adaptive learning platform and its
first adventure-themed online learning product called DreamBox Learning K-2 Math in January
2009 followed by DreamBox Math Classroom in April 2009 and DreamBox Learning K-3 Math in
April 2010. The award-winning products target young students in kindergarten through third
grade and deliver more than 500 core lessons and unlimited variations based on the Common
Core State Standards. DreamBox Learning programs are designed to teach and reinforce key
mathematical concepts through effective, individualized instruction in an engaging and fun
manner. The products’ patent pending “engine” constantly assesses each
student’s mathematical understanding, provides the most suitable hints and encouragement
at the right pace for that child, and offers the next personally appropriate activities as
subsequent choices. More information can be found at

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