Technology

The patent-pending technologies that make DreamBox Learning unique

The web can deliver richer, more dynamic and effective experiences than traditional downloadable or CD-ROM software. The DreamBox platform is exceptional because it brings the full force of the web to each child in a highly personalized, intelligent, and interactive way. And the educational experience is far richer and more effective than the simple web pages most education companies use (i.e., they use the web as a static delivery vehicle with little-to-no clickstream analysis or data-informed responses).

At its core, the DreamBox platform was designed to enable the best methods and lessons of classroom teachers to reach every child in a way that fits their particular needs and interests. This “just right for me” learning experience is based on (1) effective data-informed instruction with continuous and dynamic adaptations, and (2) an engaging learning environment with game-like elements and motivational features. Much of this experience is based on the following patent-pending technologies; they also serve as our technology differentiators:

  • GuideRight™. An heuristics engine for continuous assessments and adaptations, this technology provides for individualized placement so that each student starts the lessons in the right place. More importantly, it allows for continuous assessment and adaptations during lesson game play, so that audio and visual hints, pace, lesson sequence, lesson tools, instructional feedback, and more, are all personalized to that particular child.
  • LessonScript™. LessonScript is an authoring environment for scalable lesson development. Instead of having to rely on the traditional sequential software development model, our engineers have created a lesson authoring environment full of interactive and teacher-designed virtual tools so that our academic team (most of whom are Nationally Board Certified Teachers) can build and refine lessons in real time. This also means that LessonScript can support 3rd party content development.
  • Dynamic and “skinnable” lesson architecture. DreamBox developed a flexible overlay for substituting creative assets (graphics and audio) and language so DreamBox-enabled content can be presented with different themes (e.g. pirates or neighborhood pets) to appeal to different students. It also allows easy localized to new languages.
  • Parent and Teacher dashboard. Our online dashboards provide detailed and insightful feedback and progress reports. DreamBox tells parents and teachers exactly what progress students are making in the curriculum, and provides additional resources including e-newsletters, useful hints, tips to parents suggesting how they can transfer DreamBox Learning lessons to the real world, and the like.
  • Platform infrastructure. Like any good large scale web service, we’ve built our platform to be extensible and scalable across multiple subjects and languages. And DreamBox can support a wide variety of curricula (e.g., K-12 math, literacy, science, chemistry, etc.) and heavy traffic, world-wide usage, and multivariate data analysis. DreamBox will continue to drive platform innovation by building more applications, licensing the platform for 3rd party development, and extending its reach to other connected platforms and devices (e.g., mobile, eBooks, and gaming consoles).

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